

If you get crash issues you can go back and fix it. I suggest trying option 2 first as it's less time to deal with. Option 2 You can use as many meshes as you need.Option 1 You can use the original mesh amount (tends to be better to prevent crash issues).The user has 2 options to go about importing a model.

Right click and scale, translate, and possibly rotate your model until it fits. Now you can import your custom model and rig it over the skeleton. Make sure the scene explorer is displayed so we can properly see our meshes. Importing and preparing the model.įirst I imported the dae into the program with File - Import. This tutorial I will be using 3DS Max 2020, but i will include another one for blender soon. The toolbox can export models easily by right clicking one and "Export".įor the settings you don't need textures checked unless you want to see them in the other 3D program. This you will use to size up to and optionally use its boneset if you don't plan on a custom one. You first want to have a model you plan to swap over. Game specific explanations will be added below in separate pages like BOTW normal maps, bake maps, etc. This tutorial uses an example for MK8 however this applies to all games with bfres. If using 3DS Max, I suggest 2015 or higher. A 3D program capable of rigging models (Blender, 3DS Max, Maya, etc).
